Entries tagged: business

Business moves into Second Life

In the past few days there has been a spate of announcements by businesses of one sort and another to the effect that they are opening branches in Second Life. This has given “residents” something to do while Second Life crashes and burns, and generally acts as though it has been bound, drugged and beaten.

Create a new product in 24 hours

I found an article online that detailed how Kevin Potts invented, designed, tested and marketed a new product in less than twenty four hours, for an outlay of $150. I found it on his site Make Money Online. The product is called the Magic Article Creator, and you can follow all the steps he took in the article.

Democratizing Innovation

Boston.com posted an article on Tuesday 19 April 2005 which looked at the reason the open source software movement has been successful. The reason, it argues, is because it taps into the power of user innovation.

Electric Sheep & CBS

According to Yahoo News sometime yesterday afternoon, Electric Sheep have just scored a major financial success.

Heretics and superstition

More than fifty shops have closed in Second Life as a result of the copybot and the fact that “Linden Labs are doing nothing about it”. I found this discussion at Pixel Pinup. I found at least three aspects worrying…

Purple Proze

Starbucks have some frothy patent applications up their freshly laundered sleeves. They are worth reading in some detail because they are no more unlikely than attempting to patent froth.

Ryannair across the Atlantic

The Ryanair boss, Michael O’Leary, is planning to launch a transatlantic airline offering fares to the US from as little as $12 (£6.10), it emerged today.

Second Life: enterprise edition

About a week ago Linden Labs announced the availability of a beta version of SL Enterprise, a product that had been rumoured for some time because people knew something was being developed under the code-name Nebraska. This has implications for our work.

SL: designers and businesses

There are a growing number of designers who claim to be making most or all of their living working with clients in SL. Some work with real life clients to build content for them that they can place in SL. Others work entirely inside the world, where their avatar makes objects or runs services for other avatars.

SL: Sweden plans embassy

According to the BBC news site, Sweden is opening an embassy in Second Life.

SL: Virtual Market or Ponzi Scheme?

I read an interesting article this afternoon about the recent round of hype around the Second Life economy at Capitalism 2.0, a blog written by Randolph Harrison.

Virtual Industries Assignment 1

An explanation of assignment 1 of the Virtual Industries course, Business Opportunities in Second Life, organised and accredited through Arcada.

Virtual Industries Assignment 2

An explanation of assignment 2 of the Virtual Industries course, Business Opportunities in Second Life, organised and accredited through Arcada.

Weeworld and I

I looked at WeeWorld a few months ago, and I have to admit that I was neither impressed nor unimpressed. I was just puzzled. There are not many things that I can genuinely say I fail to see the point of, but this was one of them.

Women in web design

The percentage of women employed in the field is declining instead of growing. There are other disturbing figures too.